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 Two-Headed Giant (Paired Variant, 4+ players in even numbers)

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DunkTheLunk
Ka-Dinh
Ka-Dinh
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Posts : 27
Join date : 2016-07-12
Age : 24
Location : Hailsham

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Name: Dunk
Race: Half-Elf (Human/Elf)
Class: Tinkerer

PostSubject: Two-Headed Giant (Paired Variant, 4+ players in even numbers)   Sat Jul 16, 2016 8:52 pm

Each player must have a standard ready-to-play deck, and be paired with an appropriate partner.

Each team sits together on one side of the table. Each team decides the order in which its players sit. The player seated on the right within each team is the primary player, and the player seated on the left is the secondary player.

Each team has a shared life total, which starts at 30 life. Teammates may review each other's hands and discuss strategies at any time. Each team takes turns rather than each player. Both the players on a team take their team turn at the exact same time.

The two players on a team act separately, just like in any other multiplayer game, with the following exceptions:

  • The players share life totals and poison counters.
  • Creatures attack the team, rather than one of its players.
  • Each player can have his or her creatures block any attacking creature as though it was attacking him or her specifically.
  • The players win or lose the game as a team. This includes concession.


In particular, the following situations treat the players individually:

  • If an effect refers to "attacking player" or "defending player", it means one of them, not both and not the team. For example, when Spiteful Returned or a creature enchanted by it attacks, its controller chooses a defending player to lose 2 life.
  • Damage is dealt to players, not teams, even though the resulting reduction in life total is shared. In particular, combat damage is allocated to one of the players. For example, if one player has cast Druid's Deliverance, the attacking players can simply allocate combat damage to that player's teammate.
  • Life gain and loss applies individually. For example, when an opponent's Gray Merchant of Asphodel enters the battlefield, the team's life total decreases by two times X.
  • Poison counters are given to individual players, although the team shares them. For example, when Ichor Rats enters the battlefield, the team gets two poison counters.
  • Effects that say a player can't gain or lose life or gain poison counters apply to the teammate as well.

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Two-Headed Giant (Paired Variant, 4+ players in even numbers)
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